Right after that I was dragged by a tentacle and I needed to shoot but I have no ammo, had no choice but to rewind to lose 15 minutes of progress. Poor autosave system: I ran out of ammo after killing the hunter. Sorry for it being kinda long-winded.15h ProgressToo stingy on ammo: After getting more guns, the game keeps giving me ammo for guns I don't use, like I've got tons of ammo for gravity gun and flamethrower but no ammo for plasma cutter and pulse rifle. If you want you're feeling uncomfortable about making it to Chapter 10 can pick a spot in chapter 9 as well since its not too rough to make it from there. And Chapter 12, right before you get on the drill Chapter 10, right before you enter a certain ship Chapter 5, right before the big quick time event where you can instantly die. Also dont be afraid to abuse stasis since the refill packs arent too rare and it recharges automatically over time. Write down or remember which chapter each suit schematic is in so you can stop buying nodes for a bit to buy the suits as soon as possible. The upgrades you should prioritze are Plasma Cutter damage amd capacity, and Force Gun capacity. Save at least 5,000 credits for just in case, that way if you absolutely have to buy something you can. Early on you can store excess ammo and health but if you're careful enough, leter down the line you can sell that stuff for more nodes. If you utilize telekinesis effectively, you'll never have to buy ammo, and the force gun should minimize the need for health packs. Think of your credits in units of 10,000, because thats how much upgrade nodes cost. Having more than two guns makes the ammo you get spread too thin. The end sections of the game get overwhelming with the amount of enemies, and being able to basically buy time to think through the situation with the force gun is amazing. Plasma cutter for damage, force gun for crowd control.
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